O

Fourble

MIT Game Design

2013 audio lectures from Philip Tan and Richard Eberhardt
from archive.org

Instructors: Philip Tan, Richard Eberhardt

Selected audio lectures from Game Design, Fall 2013, covering designing, prototyping, testing, and revising, board, card, and other types of non-digital games.
*Note: Not every class session has audio recordings available.

View the complete course at: http://ocw.mit.edu/CMS-608S14

License: Creative Commons BY-NC-SA
More information at http://ocw.mit.edu/terms
More courses at http://ocw.mit.edu

  1. Session 1 Part 1: Introduction, Overview, and Syllabus (42.6Mb)
  2. Session 1 Part 2: Game Mechanics (15.7Mb)
  3. Session 2 Part 1: Meaningful Decisions in Gameplay (42.6Mb)
  4. Session 2 Part 2: Brainstorming (34.1Mb)
  5. Session 3 Part 1: Prototyping (31.6Mb)
  6. Session 3 Part 2: Altering Rules & Playtesting (11.7Mb)
  7. Session 4: Mechanics, Dynamics, Aesthetics - The MDA Framework (35.8Mb)
  8. Session 5: Imperfect Information and Dice (27.6Mb)
  9. Session 6: Constraints and Usability (34.1Mb)
  10. Session 7: Aesthetics and Player Experience (21.4Mb)
  11. Session 9: Randomness and Player Choice (38.5Mb)
  12. Session 10: History of American Board Games (26.3Mb)
  13. Session 11: Defining Game, Play, and Sport (24.5Mb)
  14. Session 13: Cybernetics and Multiplayer (36.5Mb)
  15. Session 14: Adding and Cutting Mechanics (32.5Mb)
  16. Session 15: Assignment 3 (22.1Mb)
  17. Session 16: The Simulation Gap & Assignment 3 Pitches (37.1Mb)
  18. Session 17: Guest Lectures by Professional Designers (49Mb)
  19. Session 19: Space Control (65.4Mb)
  20. Session 20: Cooperative Games (32.5Mb)
  21. Session 21: Social Play (50.7Mb)
  22. Session 22: Changing Rules I (20.3Mb)
  23. Session 23: Changing Rules II (34.2Mb)
  24. Session 24: Indie Games and Aesthetics with Jesper Juul (23.1Mb)

MP3 files hosted by archive.org.