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The Machinery Podcast archive

Video game engine podcast
from archive.org

Podcast from https://ourmachinery.com/

Here are some of their tech blogs
https://ruby0x1.github.io/machinery_blog_archive/

  1. 38 S4 EP4 Entity Component Systems (39.4Mb)
  2. 37 S4 EP3 Foundation Pt 3 (39.7Mb)
  3. 36b S4 EP 2 Foundation Pt 2 (unknown file size)
  4. 36 S4 EP1 Foundation Part 1 (44.9Mb)
  5. 35 S3 EP9 (55.2Mb)
  6. 34 S3 EP8 Early Adopters Program and Updated Roadmap (30.8Mb)
  7. 33 S3 EP7 The Roadmap (58.6Mb)
  8. 32 S3 EP6 Asset Import Pipelines (51.6Mb)
  9. 31 S3 EP5 Opinions from Erich Schaefer, Game Designer (37.6Mb)
  10. 30 S3 EP4 Data-oriented Design (57.5Mb)
  11. 29 S3 EP3 Advanced IMGUI Functionality (73.2Mb)
  12. 28 S3 EP2 Fiber Based Job Systems (74.7Mb)
  13. 27 S3 EP1 Getting Game Guidance with Min Max (43.9Mb)
  14. 26 S2 EP7 Closed Beta Features (44.4Mb)
  15. 25 S2 EP6 Closed Beta Ready! (9.1Mb)
  16. 24 S2 EP3 Documentation! (15.1Mb)
  17. 23 S2 EP2 Why did you do a Style Guide? (23.2Mb)
  18. 22 S2 EP1 The Machinery Announcement (37.6Mb)
  19. 21 S2 EP12 Bill Roper pt 3 (14.3Mb)
  20. 20 S2 EP11 Code Reviews (5.8Mb)
  21. 19 S2 EP10 Testing (8.1Mb)
  22. 18 S2 EP5 The 10X Programmer (19.6Mb)
  23. 17 S2 EP4 Bad Decisions (12.7Mb)
  24. 16 S2 E9 Hello Bill Roper pt 2 (6Mb)
  25. 15 S2 E8 Hello Bill Roper! (9.3Mb)
  26. 14 EPS4 Work Life Balance (19.6Mb)
  27. 13 EPS3 OM Engines for Indies and AA Games (12.7Mb)
  28. 12 EPS2 OM Working with Game Engines vs Working on Game Engines (9.6Mb)
  29. 11 EPS1 OM Ole Ciliox Guest Host Intro (11.5Mb)
  30. 10 Who are we? (12.1Mb)
  31. 09 Why talk about marketing? (14.3Mb)
  32. 08 New Programming Language? (12.4Mb)
  33. 07 Moving to the next feature (11.5Mb)
  34. 06 Mental Blocking in Programming (11.7Mb)
  35. 05 Inspiration from other Engines? (14.6Mb)
  36. 04 Hows the Alpha (16.3Mb)
  37. 03 Cross-Platfrom Graphics (10.7Mb)
  38. 02 When are we hiring? (24.6Mb)
  39. 01 The Machinery Intro (23.9Mb)

MP3 files hosted by archive.org.